Dev-Diary: 1

Welcome to the first Dev-Diary on my own site!
From now on, I will be posting here twice a month (1st and 15th), but still continuing the same posts on both Newgrounds and DeviantArt for the time being. During this time, the website will continue to be updated and tailored to assist me delivering news on my production progress!

To bring this website up to speed, for about the past 2 years, I’ve been on/off working on a Flash-based micro-game engine called the Monochrome Engine; a 2D side-scrolling non-linear RPG engine with focus on player movement. What started out as a learning task (making a game engine is a good way to learn how they work!) soon became a full-time project. Now, the engine is in a working state and I am preparing a demo for both testers and potential sponsors, in an early bid to get everything ready for the string of projects I have lined up!

Continuing on from where I left off with my last dev-diary, (available on Newgrounds and DeviantArt) the engine has revealed a nice selection of bugs that have occurred in the physics functions outside the developer environment. While most of these have been fixed, there are still a few problems that are being addressed. However, I have still been working on the levels for the demo, as well as preparing a handful of visual assets to be used through the demo. I would like to have this demo done in a month’s time, but that comes down to how the bug-fixes work out, as the physics functions are some of the earliest code and re-writing them has been proving quite the task, but not one greater than I can accomplish!

Below you will find a little screen-dump of some snaps from the demo, where you can compare a nearly-finished room to a hardly finished one. Check back on the 15th for the next update on this website! And don’t forget, if you would like to be a tester for the demo of this engine, send me a message either on this website, or to my Newgrounds or DeviantArt accounts.

Monochrome Engine - Demo - 01

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