Dev-Diary: 10

Hey everyone.

I hope you’re all having a wonderful month! Unfortunately for me, the personal problems I’ve been dealing with lately have been building up and have put a hold on my work. Because of that, and the commitments I have to my family at this time of year, I’ll be putting myself on hiatus till the start of the new year, which means I have nothing to report now, nor in the next dev-diary. I’m sorry for the large delay this will have on releasing the demo for testing, but I need to put myself first in this situation. The games and stories I am working on will continue again soon, as I love them and I will see them to the end! But for now, I need to get through the rest of the year so I can be good for working again next year.

Happy Holidays to everyone, and all the best!

Dev-Diary: 9

A day late again, sorry! But this month has been pretty intense. A lot of personal stuff has been obstructing production. This means the demo gets delayed; initially I wanted to have it done by Christmas, but now we’re probably looking at a January – February release. For all the people who signed up to be testers, I’m sorry the wait is so long, but it’s so I can make sure everything is working properly, and that everything can be tested!

In the work I actually did, it was mostly some bug fixes, checking a few things off a list that were left behind in other sections of the demo, and some progress in the AI area. I’m going to be updating some of the AI programs to have them run a bit smoother and more accurately while I focus on this area.

I’ll keep you all posted! All the best!