Dev-Diary: 16

Hey everybody!

Two days late again! That’s my bad, been dealing with work and life. However, I completed the NPC area for the Demo! Those last couple of rooms got intense, nice bundles of rather complicate AI structuring. But it’s all done, and I squished a few bugs along the way! I’ll now be moving onto Combat and Inventory, however this area¬†should be considerably simpler; the working projects from this Demo have been rearranged so that the current projects are much less combat intensive, which in-turn removes some of the Inventory issues I was having. I’ve briefly spoken about the project rearrangement before, but to clarify I will be working on the same projects, but with a different engine for a different platform, which will mean I save a lot of time and can produce higher quality and more specific works! I will announce more details sometime in the future when the Demo is done and the current generation of projects are in the works.

Outside of the Demo, I’ll be returning to put more effort into physical game production, and structure the plans for the graphic novel I’m collaborating on! The aim is to have at least 2 physical games completed by the end of the year, along with a digital game after the Demo.

Time to get back to work! Till next time, all the best!
(Oh also, here’s a screenshot of the NPC Stress-Test Room~)

Monochrome Engine - Demo - 04

Dev-Diary: 15

Hey everybody!

Sorry about being a few days late, was a bit busy with personal commitments over the past few weeks!

Anyways, I’ve been off-on productive with a few different projects; I finished the animation I was collaborating with, and I’ve included a completed screenshot at the end of this post. When the final animation is published I’ll share a link to it, but my scene in the final work is actually a colourised version I made, whereas the screenshot posted here is of the original!

The demo is still coming along. Delays from¬†personal commitments and other work keep slowing me down, but I’ll be keeping at it! More work completed on the NPC testing area (nearly done with it!), and after this I don’t believe there is too much in the way of design, just a few more buggy updates and a nice bundle of visuals to work on.

I’ve also started some writing for another collaborative project with a friend of mine! It’s nice to focus on just writing instead of coding and art as well, especially since it’s of a whole new story outside of my own works. This is something that probably won’t show any content for a few months at least, but I’ll be keeping you posted here.

Hopefully March will be a bit kinder on how busy I am outside my projects so I can focus and try to get as much as I can done!

Till next time, all the best!

YGORA Teaser