Dev-Diary: 18

Hey everyone!
Couple of days late because of being away/busy over the long-weekend.

Hope everyone has been well! I’ve had a delightfully productive two weeks! I managed to complete the entire Combat area for my Demo, which I thought would take longer. This included re-writing part of┬áthe combat system and building the test rooms for the mechanics. While it isn’t as large as some of the other areas, I didn’t think I would finish it this quickly! There’s not too much more left to work on, a few more random rooms, some bug fixes, but more importantly a visual update. I’ve been doing the visuals as I go but there are some rooms, UI, and animations that need to get updated and optimised. Fingers crossed I get through it quickly!

On-top of the Demo I’ve been testing my card game and doing writing and structuring for the graphic novel, while the artist is doing some amazing concept work! A lot more work than I thought I would accomplish considering how busy April has been so far, so I’m hoping I can get some progress made on a bit of everything over the next two weeks.

Till next time, all the best!

Dev-Diary: 17

Hey everybody!
A day late! This is a bad habit I’m getting into, sorry!

These past two weeks has been rather productive for a variety of my projects! I’ve managed to sort-out a production schedule with my partner for the graphic novel we’re working on, hopefully with a book finished in about a year, and I got a draft done for a card game I’ve been working on, which was tested and worked beautifully!

Onto Demo news, and I’ve drawn up all the plans for the next section I’m working on, Combat! I’ve also started working on some of the rooms, but because of changes made to the combat requirements of the games I need to tweak some of the functions to Inventory and Combat. Fingers crossed I’ll have it all tied up by the next update!

Not much else going on except general life-stuff. I’ve got a rather busy month for April so I hope I manage to get as much of my project work done as possible.

Till next time, all the best!