Dev-Diary: 37

Hey all~

So not much to report specifically for the last fortnight. I’ve been mostly committed to refining a lot of the pre-production, furthering my learning with Unity and Blender, and preparing a lot of the social aspects for the end of the month (which I hope I can accomplish on time…).

I’m definitely feeling more and more comfortable with the programs I’m working with, which is excellent! I look forward to jumping into them properly once the social set-up is complete~

Well that was a short one! Till next time, all the best~!
^,,^

Dev-Diary: 36

Hey everyone!

Soo the past month let’s see. I’ve mostly been doing some training in Unity and Blender for personal projects, and doing work preparing meta-game and pre-release social work for T.H.E. game. A lot of social stuff is aiming for release at the end of the month so I’ve got a number of things to prepare. Because of the nature of the game, these are all hush hush secret stuff you’ll have to figure out yourself, but I’ll be putting up links to all of these at the end of the month! Yay! Progress! As for the personal projects; I’ve been playing a lot of VRChat lately because it’s hilarious and wonderful with the Oculus (as long as you stay away from the toxicity) and I’ve been doing some modelling and unity work for it (just simple avatar stuff, but everything is experience)! Below is a screenshot of my Bill Cipher (from Gravity Falls) test model. It needs to be re-weighted, shape keys for the eye, and some custom animations, but I’m pretty happy with it for something I was just working on on the side~

BillCipherTest

ALSO! So remember ages ago I did a super short animation bit for a reanimate collab? It’s out now! Check it out at the link below! It’s a hilarious and wonderful blend of so many different art styles, and I was so happy to be a part of it! Link: https://vimeo.com/252091266

Well that’s that! Till next time, all the best~!
^,,^