Dev-Diary: 41

Whoops!

So in the lead-up to my little holiday, I may have become absolutely consumed by work…. In this, I missed the normal ‘dev-diary’ time and when I noticed I decided to just update when I could because of how stressed I was. Then I ended up just getting more and more stressed as time went on so I decided to just do a big ol’ post at the end of the month before I go away! So here it is; the big ol’ post!

Aside from the extra hours of ‘money’ work I picked up to pay for this trip, and the time spent actually planning of the trip, I committed a large amount of efforts to my project. As I will be away for number of weeks, I wanted to have as much as I could completed. Naturally, there were problems along the way, however I think I am only approximately a week behind schedule, which is really good! Unfortunately, one of those problems is my computer is kind-of failing… An issue I won’t be able to address until I get back. Even though I am yet to narrow down the cause of the cause, I know it will take me a few days of work and backing-up, and possibly a couple of hundred dollars worth of parts, to fix. This is a problem for future Matthew.

I was hoping to include a photo of how the engine has come along. It now has a lovely little day-night cycle, I’ve created a sequencing system (which allows multiple events to be played in timed and specific order), and a dialogue system! There is still a bit more to go, but if all goes to plan (haha…) I should have it finished up by the end of June!

Art-wise, didn’t get to complete everything I needed. I have a lot of art completed, but this will be an on-going task. Currently I am hoping to get character profiles completed to be used as bases for modelling, which I did not get done. I will however up-hold my promise of showing some of the sketches I’ve done while working on this project. Keep in mind; everything is subject to change, or are just rough drafts, and there is plenty I can not show because spoilers~ Check down the bottom of the post for the fancy image~

Well, that’s it for me now. I’ll be heading off very soon on break so you won’t hear back from me till about June, been wracking my head around this project and work and I need a bit of a break.

Till next time, all the best~!
^,,^

THE:Concept Art

Dev-Diary: 40

Hey all~!

Not too much new or cool stuff to report for this couple of weeks. Working hard at money-job to make money. My flu from before came back with a vengeance, and a throat infection. Been updating some behind-the-scene doo-dads. Been tightening pre-production, including fine-tuning the mechanics before implementation and some visual stuff. Been working on the engine slowly, though no major progress. Like I said the flu was pretty rough so that slowed me down a lot, and because a lot of the time it’s just me encouraging myself to work a simple thing like a cold can really hold me back.

It’s one month before I go on holiday, and I’ve got a number of ‘to-dos’ for my projects before I leave. I’m only a little behind schedule, so if  I knuckle down I should be able to get everything done! I shall also aim to upload some cool visuals before I go, as I did promise I would show some things~

Till next time, all the best!
^,,^