Dev-Diary: 61

Hey all~!

I’ve been working hard getting ‘Management IN SPACE’ ready for an alpha release for the end of the month! It’s mostly been coding; building menus, adding story and features, and some optimisations to the current mechanics. Most of the work has been code related.

I’ve also built an awesome little music system that automatically handles the soundtrack, which goes well with the tracks my musician has been sending me! It’s things like this that can bring a game together!

Sadly no screenshots this time, but hopefully next post the game will be alpha-ready! Fingers crossed!

Till next time, all the best~!
^,,^

Dev-Diary: 60

Hey all!

Continuing from my previous post, I have unfortunately been having to manage numerous personal issues lately which has been time-consuming. However, fortunately things have been improving and I have been able to find time to produce a handful of art-assets! Screenshots below!

This month the aim is to the ‘Management In Space’ to an alpha-release stage. This means finishing up some of the core engine and UI work, updating the story events, and enough balancing to make the game consistently playable. I’ll also continue to try to get art assets done, but they do take time and I’d rather have a functioning project than a pretty one at this point in time. I have also been working with my ever-talented musician who has been producing some wonderful pieces! Fingers crossed I’ll have something to show this time next month. 🙂

Below are a handful of the ship assets for the game. I’ve completed enough of the Civilian ships so along with all the Debris and Minerals, I’m well over half-way through the ship assets! I’ve already roughed-up the designs for the remaining ships, as well as numerous station modules. We’ll see what we can pull off this month; hopefully I’m able to find enough time to achieve my goals.

Till next time, all the best~!
^,,^