Dev-Diary: 41

Whoops!

So in the lead-up to my little holiday, I may have become absolutely consumed by work…. In this, I missed the normal ‘dev-diary’ time and when I noticed I decided to just update when I could because of how stressed I was. Then I ended up just getting more and more stressed as time went on so I decided to just do a big ol’ post at the end of the month before I go away! So here it is; the big ol’ post!

Aside from the extra hours of ‘money’ work I picked up to pay for this trip, and the time spent actually planning of the trip, I committed a large amount of efforts to my project. As I will be away for number of weeks, I wanted to have as much as I could completed. Naturally, there were problems along the way, however I think I am only approximately a week behind schedule, which is really good! Unfortunately, one of those problems is my computer is kind-of failing… An issue I won’t be able to address until I get back. Even though I am yet to narrow down the cause of the cause, I know it will take me a few days of work and backing-up, and possibly a couple of hundred dollars worth of parts, to fix. This is a problem for future Matthew.

I was hoping to include a photo of how the engine has come along. It now has a lovely little day-night cycle, I’ve created a sequencing system (which allows multiple events to be played in timed and specific order), and a dialogue system! There is still a bit more to go, but if all goes to plan (haha…) I should have it finished up by the end of June!

Art-wise, didn’t get to complete everything I needed. I have a lot of art completed, but this will be an on-going task. Currently I am hoping to get character profiles completed to be used as bases for modelling, which I did not get done. I will however up-hold my promise of showing some of the sketches I’ve done while working on this project. Keep in mind; everything is subject to change, or are just rough drafts, and there is plenty I can not show because spoilers~ Check down the bottom of the post for the fancy image~

Well, that’s it for me now. I’ll be heading off very soon on break so you won’t hear back from me till about June, been wracking my head around this project and work and I need a bit of a break.

Till next time, all the best~!
^,,^

THE:Concept Art

Dev-Diary: 40

Hey all~!

Not too much new or cool stuff to report for this couple of weeks. Working hard at money-job to make money. My flu from before came back with a vengeance, and a throat infection. Been updating some behind-the-scene doo-dads. Been tightening pre-production, including fine-tuning the mechanics before implementation and some visual stuff. Been working on the engine slowly, though no major progress. Like I said the flu was pretty rough so that slowed me down a lot, and because a lot of the time it’s just me encouraging myself to work a simple thing like a cold can really hold me back.

It’s one month before I go on holiday, and I’ve got a number of ‘to-dos’ for my projects before I leave. I’m only a little behind schedule, so if  I knuckle down I should be able to get everything done! I shall also aim to upload some cool visuals before I go, as I did promise I would show some things~

Till next time, all the best!
^,,^

Dev-Diary: 39

Hey all~!

Sorry I’m a day late, I’ve had a random flu hit me pretty hard this week so I was a bit off with my dates and times.

This past couple of weeks have been busy, partly with boring-making-money work, partly with super-fun-time developer work. On the fun side, I’ve fixed up bit more pre-production (I told you it never stops…), and I’ve started work on the game engine proper; I’ll include a little screenshot of my early but proud progress at the end. Hopefully I’ll have a working draft with all the key features by the end of the month, and I can start working on design.

On that note however I have also been fine-tuning the characters and doing a lot of preliminary visual design for the game; from the key characters to what a chair should look like. Gotta make sure everything looks amazing! Not today, but coming up when I’m happy with how everything is looking I’ll pop up some screenshots or scans of how things are looking. For now you’ll have to settle with my current test environment~

Until next time, all the best~!
^,,^

THE:Demo Screenshot

Dev-Diary: 38

Hey all~

Wowie I’ve been working hard preparing everything. A lot of things needed to be lined-up before I can continue, and they have! I feel as if I’ve gotten better at planning and organising, or maybe I’m just a harder worker now?

I’ve been fine-tuning the pre-production (it can always use more work haha) and continued studying both Unity and Blender. I’ll now be finishing up my studies with Unity and begin working on drafting up an engine, while I also start working on some simple assets for the game (ones I don’t mind messing up early~).

On a personal note, I booked myself a holiday for a few months from now! Nothing like getting pumped up for production then disappearing for a month haha! I’ll be back-packing around Japan so that’ll be awesome! Unfortunately it means that while I am away there will be no production or updates. I’ll let you know when that comes up.

Finally, I revived a website! You guys remember Relic’s TV Hits from forever ago? Or maybe it was just an Australian thing for people who were really into gaming. Well here’s their old site, it’s pretty glitched and buggy but it works: http://relicstvhits.com/

Hope everyone is well! Till next time, all the best~
^,,^

Dev-Diary: 37

Hey all~

So not much to report specifically for the last fortnight. I’ve been mostly committed to refining a lot of the pre-production, furthering my learning with Unity and Blender, and preparing a lot of the social aspects for the end of the month (which I hope I can accomplish on time…).

I’m definitely feeling more and more comfortable with the programs I’m working with, which is excellent! I look forward to jumping into them properly once the social set-up is complete~

Well that was a short one! Till next time, all the best~!
^,,^

Dev-Diary: 36

Hey everyone!

Soo the past month let’s see. I’ve mostly been doing some training in Unity and Blender for personal projects, and doing work preparing meta-game and pre-release social work for T.H.E. game. A lot of social stuff is aiming for release at the end of the month so I’ve got a number of things to prepare. Because of the nature of the game, these are all hush hush secret stuff you’ll have to figure out yourself, but I’ll be putting up links to all of these at the end of the month! Yay! Progress! As for the personal projects; I’ve been playing a lot of VRChat lately because it’s hilarious and wonderful with the Oculus (as long as you stay away from the toxicity) and I’ve been doing some modelling and unity work for it (just simple avatar stuff, but everything is experience)! Below is a screenshot of my Bill Cipher (from Gravity Falls) test model. It needs to be re-weighted, shape keys for the eye, and some custom animations, but I’m pretty happy with it for something I was just working on on the side~

BillCipherTest

ALSO! So remember ages ago I did a super short animation bit for a reanimate collab? It’s out now! Check it out at the link below! It’s a hilarious and wonderful blend of so many different art styles, and I was so happy to be a part of it! Link: https://vimeo.com/252091266

Well that’s that! Till next time, all the best~!
^,,^

Dev-Diary: 35

Happy New Year 2018~!

Nothing like ringing in the new year by being a couple of days late for this post, but despite originally being on time a last-minute call-in for work messed up my schedule over the past few days. But fear not, I am still here~!

The last post was before Christmas, so I hope everyone has been wonderful! I’ve been hard at work, as well as enjoying a little time to myself. I spent a few weeks solidly working on a personal project (a map-mod for a game called Jedi Academy as a gift for my brother) which was both exhausting and amazing. Just for fun, I’ll drop a screen-shot at the bottom. If I’m bothered, I’ll also set-up a download link over at jkhub.org where all the fun Jedi Academy stuff hangs out.

Since then, I’ve jumped right back into work for T.H.E. game, grinding through the pre-production. Sticking hard to my schedule, I’ve managed to complete my base story structure on time! I now have a giant pile of notes and documents detailing the complicated story paths for the game. From here, I hope to finish some of the additional work for the game, get the rest of the concept art finished up, and begin work on a sample engine with Unity!

I’m also still practicing with some 3D modelling, including texturing and rigging! Maybe next post I’ll have some cool shots.

Oooh so many exciting things! I’m also still going to be working on my card games and the graphic novel this year. T.H.E. game takes priority, but I like working on everything!

2018, year of grinding to work hard. 2019, year of releases and success! Let’s do this!

Till next time, all the best!

Mos Karlisson - Jedi Academy Mod

Dev-Diary: 34

Hey all~!

Sorry I’ve been so busy getting ready for Christmas lately! Work-wise I’ve mostly been writing with occasional drawing, but my time is mostly consumed by various Christmas preparations. As such, nothing really to show or talk about this time round!

I will also most-likely be skipping next post (Jan 1st) because the next week for me is still more non-work-work, and I am not sure yet how available I shall be immediately in the new year. We’ll see!

Regardless, see you all next year, have a wonderful time, and all the best~!
^,,^

Dev-Diary: 33

Hey all~

Been quite hard at work lately, lots of 3D model practice, Unity practice, and heaps of writing! I think the modelling is coming along really well! I’ve added an image at the end to show some of my progress. I’ve been practicing getting ready to start making game-ready objects and I think I’m getting there! Once I’m a bit more comfortable with Unity I’ll start doing some samples and roughs! I’m very excited!

The writing is really taking shape, a handful of different characters and locations with rather complex and overlapping  stories shared between them! I’m going to aim to get the base of the pre-production done before the end of the year; that means getting all the characters and their progress paths written up, a brief on all the areas, and general player progression. Hopefully some more concrete sketches as well (been doing a bundle of them as well~)!

I’m going to keep working hard, and hopefully try to post up a progress image every post now! Till next time, all the best~!
^,,^

3D Training - Comp 2

Dev-Diary: 32

Blah I am super late sorry, I was away for a few days!

Very similar to last-time I’ve just been keeping up with trying to prepare my main project and keep working at learning 3D modelling. The story-structure for the game is taking form along with the character designs so hopefully I’ll be able to start working on the game’s mechanical structure soon and begin working up a super-early prototype in a month to a couple of months~!