I’ve been working hard getting ‘Management IN SPACE’ ready for an alpha release for the end of the month! It’s mostly been coding; building menus, adding story and features, and some optimisations to the current mechanics. Most of the work has been code related.
I’ve also built an awesome little music system that automatically handles the soundtrack, which goes well with the tracks my musician has been sending me! It’s things like this that can bring a game together!
Sadly no screenshots this time, but hopefully next post the game will be alpha-ready! Fingers crossed!
Continuing from my previous post, I have unfortunately been having to manage numerous personal issues lately which has been time-consuming. However, fortunately things have been improving and I have been able to find time to produce a handful of art-assets! Screenshots below!
This month the aim is to the ‘Management In Space’ to an alpha-release stage. This means finishing up some of the core engine and UI work, updating the story events, and enough balancing to make the game consistently playable. I’ll also continue to try to get art assets done, but they do take time and I’d rather have a functioning project than a pretty one at this point in time. I have also been working with my ever-talented musician who has been producing some wonderful pieces! Fingers crossed I’ll have something to show this time next month. 🙂
Below are a handful of the ship assets for the game. I’ve completed enough of the Civilian ships so along with all the Debris and Minerals, I’m well over half-way through the ship assets! I’ve already roughed-up the designs for the remaining ships, as well as numerous station modules. We’ll see what we can pull off this month; hopefully I’m able to find enough time to achieve my goals.
Lately I’ve been stuck dealing with a number of personal issues. As such I haven’t been able to do much dev work or update properly. Hopefully this won’t continue for much longer and I’ll soon be able to continue again normally.
Sorry about being gone for so long! I was away for family obligations (and a little R&R) for over a month in Europe! It was great to get away for a while and reset my mind; I spent a great deal of time just writing and doing small sketches for various projects, both current and distant.
I am back however! It’s been slow but I have been getting back into the development schedule churning out art assets. I’ve also been in talks with the musician for ‘Management IN SPACE’ and we’ve got some drafts in the works!
Unfortunately I don’t have much to talk about, though I will show-off some lovely little assets I’ve whipped up for M.I.S. (one Ship image, one Debris image) but I will also discuss time-frames. M.I.S. is not a major project for me, it’s a fun little side-project that spawned from a game jam. While it is heavily unbalanced and still in Alpha, the game runs and plays quite fine with a series of random events. At the moment, I am giving myself till the end of August to finish M.I.S. with two results; either as a full game for maybe $1 or as an Alpha/Beta proof-of-concept game for free. This is because I do not wish to commit too much time to this game. I really must return to the primary project, it is very important it gets completed and I have distracted myself with this fun little space game for much longer than I expected.
Anyways, as I’ll be back to our regular Dev-Diary posting next month! Till next time, all the best~!
So these past couple of weeks have been a bit all-over the place with work and obligations, but I have been able to keep working on the regular event pools, especially balancing. The regular events still have a bit to go to be balanced, but it’s getting there. I do hope I can start working on story events and unique encounters soon, but I would like to build those from a stable balanced ground first.
Some nice progress was definitely made in the art-assets! After a number of redo’s in various styles, I found a visual aesthetic for the ship and module visuals that I am happy with; fine single-colour pixel-art. Definitely not my forté but I am quite happy with how they are turning out so-far. Unfortunately, they take a while to make, but I’d like to think the results are worth it. Check out the screen-shot combo down below to see for yourself!
Because of the time it takes to balance and produce the art (and the fact I once-again have the flu…), I doubt I will be getting the game released this month. Double-unfortunately is that I am away for a month coming up soon to visit family. I’ll be doing concept work while I am gone, but I won’t be able to do updates or directly work on assets. At this point in time, all I can say is this “mini” project and my primary project will be done when they are done. Hopefully sooner rather than later, but as I have said in the past I would rather release a good project rather than a fast one. I guess we’ll just see won’t we.
Ah-wells, enjoy the screenshots and till next time, all the best! ^,,^
Honestly, production-wise the past two weeks haven’t been super interesting. I’ve mostly been building event lists/pools to allow the game to generate random events and actions. I’m super close to finishing off the generic ones, minus a few special features, before moving on to more story-based events. Where it stands, the game is actually playable though, with ships coming and going from your sector, some looking to trade or relax, many looking to pick a fight! Of course it needs to be balanced out a bit; I was doing a test run and a small horde of aliens absolutely shredded my station, despite only being low-level enemies…
At this point, I don’t know if I’ll finish by my already extended deadline, but I’ll keep working hard and pushing myself. I would really like to get back to my larger project and keep working on that one sometime~
I am pleased to say that my Management In Space is coming along wonderfully~! Definitely behind schedule, but I guess I’m either not too great at time estimation, or over-ambitious once again and putting in too much content. Or both.
M.I.S. is now base-level playable, which is great! You start off in your little section of space managing your station, and various traders will stop off to say hi and do some buying and selling. Very peaceful! Of course I’ve also tested the game in massive combat scenarios featuring swarms of various ships circling the station fighting you and each-other! (Check out the screenshot below!)
My main focus now is two-fold; set-up events for combat and story to happen naturally, and set-up the game’s wrapper to handle and manage the game, including saving progress and managing options. The game will also need to start designing/importing art and audio assets, which will happen naturally as well.
Being more realistic, I imagine the game probably won’t release till late March/early-April. I’m going to try my best and work hard! Till next time, all the best~! ^,,^
I’m posting early for once! That’s because today is the 10 year anniversary of the start of ‘The Series Of Colour’! Beginning with ‘Colour My Heart’ all those years ago, the series grew over the space of a year as I constructed the adorable and monochromatic world. Since then the series has had over 14 million tracked hits and, to this day, I still receive wonderful messages from the kindest people who have enjoyed my works.
Without both this series, and the support from my fans (and friends and family) over the years, I would not have made the choice to pursue game development as a career. As such, I owe so much of the person I am today to this series and all it has been to me.
While the series has been long concluded, a look-back through some of my previous draft projects on this site would easily reveal that I am still in love with that world and style. Hopefully one day I will have both the resources and the pleasure of constructing a new world inspired by my original creation.
I won’t talk about my current project (though it is coming along very nicely~), but I will leave you with thanks, because if you are reading this then you are supporting me, regardless of if you are a new-comer or have been here since the very beginning. I will also leave you with a commemorative sketch I’ve drawn up for the occasion. It’s a little rough (I had to speed through it to get it done on time), but it was a delight to again draw the in classic style, revisiting that story one last time.
Thank-you again to everybody, and till next time, all the best~ ^,,^
Been busy lately with numerous things, but I have made some steady progress on my current mini-game. The game structure is progressing well, after-which I’ll be working on the art, audio, and story/events. Hopefully it won’t take longer than February has to offer~
I’ve got a lot more of the station management side set-up which is nice! And AI interaction is coming along well; ships fly in-and-out of the sector and interact with the station! Still has a bit to go but it is getting there!
Not much to talk about, but have a dual screenshot! One is an updated shot from the previous post, and the other is an image of one of the other screens.
Fingers crossed it goes well!
Till next time, all the best~!
So I’ve been trying to power through this new project as much as I can in-between my paid work. It’s coming along! Getting there! Kinda slow but definitely making steady progress. The only thing slowing me down is actual available time to work on this project, but despite that I have still managed to rebuild about 80% of the original game-jam game in a much cleaner way, as well as expanded in numerous areas, including a total UI redesign from the original layout!
I’m keen to see how it goes. It will almost certainly take longer than just the end of January to complete, but I also see this project not consuming much of this year at all (hopefully, as I would like to get back to my primary project!)
Anyways, I’m going back to work, so to tie this update off I’ve left a screenshot below of one of the game screens in it’s current bare-bones form!