Sorry I’ve been so busy getting ready for Christmas lately! Work-wise I’ve mostly been writing with occasional drawing, but my time is mostly consumed by various Christmas preparations. As such, nothing really to show or talk about this time round!
I will also most-likely be skipping next post (Jan 1st) because the next week for me is still more non-work-work, and I am not sure yet how available I shall be immediately in the new year. We’ll see!
Regardless, see you all next year, have a wonderful time, and all the best~!
Been quite hard at work lately, lots of 3D model practice, Unity practice, and heaps of writing! I think the modelling is coming along really well! I’ve added an image at the end to show some of my progress. I’ve been practicing getting ready to start making game-ready objects and I think I’m getting there! Once I’m a bit more comfortable with Unity I’ll start doing some samples and roughs! I’m very excited!
The writing is really taking shape, a handful of different characters and locations with rather complex and overlapping stories shared between them! I’m going to aim to get the base of the pre-production done before the end of the year; that means getting all the characters and their progress paths written up, a brief on all the areas, and general player progression. Hopefully some more concrete sketches as well (been doing a bundle of them as well~)!
I’m going to keep working hard, and hopefully try to post up a progress image every post now! Till next time, all the best~!
Blah I am super late sorry, I was away for a few days!
Very similar to last-time I’ve just been keeping up with trying to prepare my main project and keep working at learning 3D modelling. The story-structure for the game is taking form along with the character designs so hopefully I’ll be able to start working on the game’s mechanical structure soon and begin working up a super-early prototype in a month to a couple of months~!
Been busy with lots of random things these past couple of weeks, trying to progress with my 3D training and pre-production with T.H.E. Game. Not heaps to report, but because of the lack of unique news lately I thought I’d add a composition of some of my 3D models. They’re super rough because I’m still new to this, but compared to the poorly constructed boxes I was making a month ago I think I’ve come a long way. I’ve still got ways to go before I feel I will be game ready, but I’m getting there! Plus I need the time to refine all the pre-production fully and get more comfortable with Unity. Still lots of learning ahead of me!
Till next time, all the best~!
Not too much new stuff these past two weeks, just a whole ‘lotta practicing some skills, learning some new stuff, and doing pre-production. Been busy with life interfering a lot as well, but still pushing on with the projects!
Gotta keep working hard, till next time all the best~
Late again! Though I was away for a bit and came back to world of busy.
Since the last post, nothing really new unfortunately because I spent most of that time away on my little holiday! Went to hang out in New Zealand with some friends to catch the end of the snow season, was an amazing time!
With that behind me now and October looking pretty open for me, it’s time to cram into this new project and continue the Unity migration! Don’t think I mentioned it last time but I’ve started learning 3D modelling as part of my Unity migration and for the new project (which I refer to as T.H.E. Game); it’s been incredibly enjoyable and while I am still a bit slow at making simple objects, I love the process, the problem solving to get the best form with minimal work and detail, and the end results are constantly improving!
I look forward to working hard this coming month! Till next time, all the best!
Whoa I’m late! Sorry, I’m in the middle of a bit of a holiday!
So aside from taking some time off, I’ve been trying to sort some things out. Over the past month, I’ve been practicing Unity work, doing tiny little silly projects and online courses. I’ve also been trying to work out my main line of projects that I want to work on, altering the pre-production for the new platform and giving them more depth. I’ve come to a point where I realise I want to commit a more serious amount of time to these works while I train myself up properly.
So I had an idea! Over the next 6-12 months, I’ll be working on a little experimental game. Something new. This gives me a chance to rest a bit on the big projects and practice jumping into a whole new idea. Separate from the larger story of my main projects, this will just be a stand-alone fun idea to jump into a new platform. It’ll allow me to make mistakes and grow before I commit to a larger and more serious story that I want to do right and professionally.
I’ll be updating about the progress of the project exactly the same as before, but this is something different from what I was working on over the past 2 years; it’s a little odd and a I’ll have to pick up some new skills to achieve it. But it is definitely not outside my grasp, and when I finish I’ll be in a place to chase my dream works. 🙂
(also completing a project like this will tick off a little game-design bucket list item hehehe~)
This game involves a lot of secrecy, but I’ll share as much as I can without spoiling, as usual~ As for the coming month, I’ll continue to learn and develop after my little trip (which I will return from to attend OzComicon).
Till next time, all the best!
Hey there, sorry about being late, been rather busy with life lately.
Unfortunately again, nothing major to report. I’ve been organising some of the card-game projects with my dev partner, and I’ve restructured my own projects, specifically the games I was originally working on. I’ve been mostly committed to refining all the pre-production, general story writing, and learning Unity and C# (which is coming along well!).
Because of the lack of describable progress, I won’t be posting to Newgrounds or Deviantart this month like I usually do, but of course I’ll be keeping regular here!
Gotta keep working forwards! Till next time, all the best!
Not much to report this update. I’ve spent a lot of the time reviewing the (now old) Monochrome Engine Demo and the tester feedback so I can prepare for it to be rebuilt later, researching and studying new engines, and being sick with the flu! I’m still keeping on board with all my projects, and while they all may be getting re-arranged, I do fully plan to follow through with them all!
Hopefully next time I have more to talk about!
Till then, all the best!
So I have some bad news. Adobe recently announced that they are cutting support from Flash Player in 2020. While this didn’t come as unexpected, it did occur a lot earlier than anticipated. Essentially, and in the long run, this means that web browsers will remove compatibility with Flash objects (if they have not done so already), and running Flash objects will become a lot more difficult and definitely not an automated process.
This affects me rather negatively. Aside from all the great things Flash has done for me in the past, I was hoping the game series I was working on would be “one last hurrah” for my Flash career before moving onto stand-alone platforms. Unfortunately, with the time-frame of my projects against that of the support of the platform, they are no longer a viable release, not just financially but also technically. I would like my works to be ones that can be appreciated for a while to come.
I started the Monochrome Engine a few years ago as a learning experiment with no intention of it going anywhere. As time went on I learned more and more about game theory and applying that theory to technical function. I had hoped to use my final result as a foot-stool for some projects, but instead I will have to migrate those projects into Unity, essentially starting again with a new game engine.
I definitely don’t regret my time spent building the engine, especially since I completed a wonderfully functional tech-demo that a good number of you got to experience, and learned so much along the way. And I could consider myself fortunate that this happened just as I was moving into the first project. It will however cause major delays to my work while I re-arrange everything as well as apply a much greater risk to my work, but let’s hope with greater reward.
I would also like to apologise to the people who did such a fantastic job as testers. You all helped my uncover bugs I did not find even over the years of working on the engine, and allowed me to reach an end result I was happy with. I’m sorry that the testing efforts you put forward will now go to nothing, but I thank-you for your help and commitment to my work.
I look forward to continuing to update you all during this major shift in my life and career. Fingers cross it works out well!
Till next time, all the best!