Dev-Diary: 45

Hey! Sorry I’m a few days late on this one. This month has been a bit of a roller-coaster.

I’ve managed to complete a number of things, and I’ve finally started working on the player and animations. It’s just a rough little model for now before I start bringing in the real stars of the show, but it’s a good place-holder to tie up some of the final little details. I’ve also been talking to some people to help me out with some of the assets I can’t work-on myself.

I still hope to have a rough of the first level finished by the end of the month, as well as a number of other things, so I’m just going to cram in as much work as I can! As a little bonus for being late, I’ll drop in a screenshot of the rough character standing around the developer level.

Till next time, all the best~!
^,,^

THE:Demo Screenshot

Dev-Diary: 43

Heys!

I’ve had some busy times earning-back my money post-holiday, and I’ve started to get back into the swing of working on the project again with my functional computer!

I mostly spend my project time working down a to-do list to get the engine to a functional level asap before I start thinking about building the world itself. I have also completed some of the character profiles. The engine has a bit more to go; it needs to be done by the end of the month, and I’d also like to get the remainder of the characters and key locations drawn-up properly.

For now, have a screenshot of my lovely little night-cycle, and my functional dialogue system! Till next time, all the best~!
^,,^

THE:Demo Screenshot

Dev-Diary: 42

I’m back!

I would have posted earlier but when I got home my computer decided to die (as predicted…). This lead to about two weeks of running back-ups and fixing hardware till everything was running again. Bad news is it delayed my work a fair bit, but at least I’m on a clean system now, and I didn’t lose any work! :)

On the game-progress side, I’ve gotten everything re-installed and working again! I’ve just started working on the engine again, as well as some other things. Hopefully next time when I’m deeper back into my work I’ll be able to show-off some progress!

A little personal note/life-of-a-developer story; my trip went well! It was exciting and crazy! So many wonderful experiences and people! But while away on holidays, I don’t stop working! While I will always be passively writing and drawing, even if it is just in my head, something that is very easy to do but also very effective while on holiday is collect reference images. For me, these range from textures, both interesting and basic, to shots of objects and architecture. Now that I’m working in 3D, I’ve also started taking reference photos from the XYZ perspectives (as best as possible), in-case I ever want to re-create an object or architectural piece in the digital world. I’ll pop a little montage of some examples down the bottom of this post. :)

That’s all from me for now, I’ll be returning to the regularly scheduled broadcasting this month! Till next time, all the best~!
^,,^

Example Developer Shots

Dev-Diary: 41

Whoops!

So in the lead-up to my little holiday, I may have become absolutely consumed by work…. In this, I missed the normal ‘dev-diary’ time and when I noticed I decided to just update when I could because of how stressed I was. Then I ended up just getting more and more stressed as time went on so I decided to just do a big ol’ post at the end of the month before I go away! So here it is; the big ol’ post!

Aside from the extra hours of ‘money’ work I picked up to pay for this trip, and the time spent actually planning of the trip, I committed a large amount of efforts to my project. As I will be away for number of weeks, I wanted to have as much as I could completed. Naturally, there were problems along the way, however I think I am only approximately a week behind schedule, which is really good! Unfortunately, one of those problems is my computer is kind-of failing… An issue I won’t be able to address until I get back. Even though I am yet to narrow down the cause of the cause, I know it will take me a few days of work and backing-up, and possibly a couple of hundred dollars worth of parts, to fix. This is a problem for future Matthew.

I was hoping to include a photo of how the engine has come along. It now has a lovely little day-night cycle, I’ve created a sequencing system (which allows multiple events to be played in timed and specific order), and a dialogue system! There is still a bit more to go, but if all goes to plan (haha…) I should have it finished up by the end of June!

Art-wise, didn’t get to complete everything I needed. I have a lot of art completed, but this will be an on-going task. Currently I am hoping to get character profiles completed to be used as bases for modelling, which I did not get done. I will however up-hold my promise of showing some of the sketches I’ve done while working on this project. Keep in mind; everything is subject to change, or are just rough drafts, and there is plenty I can not show because spoilers~ Check down the bottom of the post for the fancy image~

Well, that’s it for me now. I’ll be heading off very soon on break so you won’t hear back from me till about June, been wracking my head around this project and work and I need a bit of a break.

Till next time, all the best~!
^,,^

THE:Concept Art

Dev-Diary: 39

Hey all~!

Sorry I’m a day late, I’ve had a random flu hit me pretty hard this week so I was a bit off with my dates and times.

This past couple of weeks have been busy, partly with boring-making-money work, partly with super-fun-time developer work. On the fun side, I’ve fixed up bit more pre-production (I told you it never stops…), and I’ve started work on the game engine proper; I’ll include a little screenshot of my early but proud progress at the end. Hopefully I’ll have a working draft with all the key features by the end of the month, and I can start working on design.

On that note however I have also been fine-tuning the characters and doing a lot of preliminary visual design for the game; from the key characters to what a chair should look like. Gotta make sure everything looks amazing! Not today, but coming up when I’m happy with how everything is looking I’ll pop up some screenshots or scans of how things are looking. For now you’ll have to settle with my current test environment~

Until next time, all the best~!
^,,^

THE:Demo Screenshot

Dev-Diary: 36

Hey everyone!

Soo the past month let’s see. I’ve mostly been doing some training in Unity and Blender for personal projects, and doing work preparing meta-game and pre-release social work for T.H.E. game. A lot of social stuff is aiming for release at the end of the month so I’ve got a number of things to prepare. Because of the nature of the game, these are all hush hush secret stuff you’ll have to figure out yourself, but I’ll be putting up links to all of these at the end of the month! Yay! Progress! As for the personal projects; I’ve been playing a lot of VRChat lately because it’s hilarious and wonderful with the Oculus (as long as you stay away from the toxicity) and I’ve been doing some modelling and unity work for it (just simple avatar stuff, but everything is experience)! Below is a screenshot of my Bill Cipher (from Gravity Falls) test model. It needs to be re-weighted, shape keys for the eye, and some custom animations, but I’m pretty happy with it for something I was just working on on the side~

BillCipherTest

ALSO! So remember ages ago I did a super short animation bit for a reanimate collab? It’s out now! Check it out at the link below! It’s a hilarious and wonderful blend of so many different art styles, and I was so happy to be a part of it! Link: https://vimeo.com/252091266

Well that’s that! Till next time, all the best~!
^,,^

Dev-Diary: 33

Hey all~

Been quite hard at work lately, lots of 3D model practice, Unity practice, and heaps of writing! I think the modelling is coming along really well! I’ve added an image at the end to show some of my progress. I’ve been practicing getting ready to start making game-ready objects and I think I’m getting there! Once I’m a bit more comfortable with Unity I’ll start doing some samples and roughs! I’m very excited!

The writing is really taking shape, a handful of different characters and locations with rather complex and overlapping  stories shared between them! I’m going to aim to get the base of the pre-production done before the end of the year; that means getting all the characters and their progress paths written up, a brief on all the areas, and general player progression. Hopefully some more concrete sketches as well (been doing a bundle of them as well~)!

I’m going to keep working hard, and hopefully try to post up a progress image every post now! Till next time, all the best~!
^,,^

3D Training - Comp 2

Dev-Diary: 31

Hey all~

Been busy with lots of random things these past couple of weeks, trying to progress with my 3D training and pre-production with T.H.E. Game. Not heaps to report, but because of the lack of unique news lately I thought I’d add a composition of some of my 3D models. They’re super rough because I’m still new to this, but compared to the poorly constructed boxes I was making a month ago I think I’ve come a long way. I’ve still got ways to go before I feel I will be game ready, but I’m getting there! Plus I need the time to refine all the pre-production fully and get more comfortable with Unity. Still lots of learning ahead of me!

Till next time, all the best~!
^,,^

3D Training - Comp 1

Dev-Diary: 21

Hey everyone,

So I didn’t make the proposed deadline for my demo unfortunately. The first half of the past two weeks I was working non-stop to try and get the demo done, however when I hit my anticipated deadline I burned out completely and crashed. Because of that, I’ve spent the past week recovering and easing back into it. I’m going to start working hard again to have it done by the next Dev-Diary on the 15th, but not so hard that I put my work before my own health.

Even though I didn’t make my deadline, I finished the showcase area which simulates an example environment for the first game I’ve planned and I’m really proud of how it looks! If I have time I’ll add a few more features to it, but as an apology of sorts for not making deadline I’m attaching two screenshots to the end of this post! I also managed to get about 70%+ of the character animations completed! After that, it’s menu visuals, final room fixes, and final bug sweeps, then it will be ready for any of you who are interested to run around in and see if you can find any errors I may have missed!

Stay tuned, and all the best!

ME:Demo Screenshot

ME:Demo Screenshot

Dev-Diary: 20

Hey everyone!

I am exhausted… I’ve been putting in the extra effort to get my demo done asap because it’s taking a really long time to produce something that not many people will actually see. A lot of the time has been consumed by simply fixing the engine along the way, however now all my Demo time is being consumed by actually making it presentable, especially the ‘Free-Play’ area which doubles as a showcase for what I hope to achieve with the projects using the engine.

Unfortunately, despite how intense work has been, there isn’t much that I can talk about mostly because I have been spending the majority of my waking, at-home, time drawing visuals. That being said, I will drop you all a little shot of how the ‘Free Play’ area is coming along! It still has to be updated; some of the walling needs to be re-textured, it needs to be cluttered, and the background needs to be drawn up, but IT’S SO CLOSE! After that, it’s character animations, menu visuals, sprucing up the (already completed) racing levels and a final bug-sweep. Let’s try and get this all in a week, yes?

Because it is so close to completion, friendly reminder that if you want to be added to the tester list for the Demo, just send me a message through the contact page on this website. Till next time, all the best!

ME:Demo Screenshot