Hey y’all~! Have had an incredibly busy time lately! Basically been working non-stop for a few months now. ^^” I can say that the prototype of Management In Space has come along wonderfully though, and right on...
I can finally talk about the good news~! Management In Space, which long-time readers may know as that experimental space-management game I worked on many years ago, just got some start-up funding~! :’D Thanks to the...
The final release of ‘roll’ is out on Steam and itch.io~! ^,,^The Google Play-Store version will be in about 2 weeks from now, as will the Soundtrack on Steam~ I’ve already spoken about the many updates to...
Hey y’all~! Happy mid-way point for the year! ^^ Seems I took a break for exactly one month and now I’m back and posting! I’ve dedicated some time to working on a rather massive patch for roll the last month...
Heya folks! Been incredibly busy and occupied over the past two months! The majority of the first month was dedicated to roll and getting that finished-up, and the bulk of the second month was administrative work and plenty of...
Heya folks! So this past month has pretty-much been non-stop work on roll. Before we jump into the dev updates, let’s talk about the project itself. But before that, I also wanted to quickly mention that I’ve...
Hey folks! Sorry for being a tad late, I was caught up with a few things. ^^” The second half of December and early January was mostly me taking some time to breathe; the final few months of 2023 were incredibly non-stop...
Heya folks! Don’t normally get a mid-month diary do we! December is notoriously a bit of a hectic month for a lot of people, myself included, and as I may be unable to post early-January, I figured I should post...
Heya folks~! ^^ Last month was 100% all about presenting roll to SXSW Sydney! And what a wild time it was! This was the first time I’ve showcased my work at an expo (or con or the like); I have previously assisted...
Hello hello~! Posting a few days late as we had some public holidays here in Australia~ The past month has been non-stop with lots of work on roll, both in preparation for our showcase at SXSW Sydney and on the game itself...