Dev-Diary: 4

Hello! Mid-Month update time for September!

So the past 2 weeks have been mostly consumed with getting levels done for the demo. Collision maps, triggers, dialogue, visuals, and code patches; all the things a growing game needs to get big! While, being a demo, visuals aren’t supposed to be as important as the mechanics getting tested, I find myself free-drawing a lot of the more interesting areas instead of using the assets I made. The demo has been quite the little learning project for getting back into drawing, but also getting faster at using the trigger systems I made in the engine; even though I designed them, I hadn’t really had a chance to make so so so many triggers, and this demo is providing a perfect opportunity to get faster at it! Though it’s going to again step up it’s game when it comes to the NPC Programs, the AI can get rather complex when you want them to obey certain patterns.

And as always, I’ve been passively working hard at the lore and stories. Drawing up the characters, writing out some language, and planning the history, to give the world a bit of depth. A lot of these things though won’t be immediately apparent in the first few projects, and are more something for the long-term goal.

Of course, all this talk of level design and visuals, I’m sure you want something to look at. Well here is one of the completed rooms where the player can experience the various sound functions in the game. Till next time!

Monochrome Engine - Demo - 02

Dev-Diary: 3

Hello! 1st of September, so time for another update!

The past 2 weeks have mostly been consumed with working on levels for the demo. I’ve done most of the visuals for the demo levels I have built, and begun writing the triggers and dialogue for them. This, along side a few code updates to engine, has been the bulk of the progress made to the demo. Part of me definitely wants to go straight into working on my first game, but I guess I’m a bit of a perfectionist, and I want to make sure the engine is working just right before I jump into anything, so I’m looking forward to hearing what all you testers have to say about it!

In additional news to my work, I’ve been in conversation with my music composer¬†again since the first project will be dawning on me soon; I’m excited to get some amazing tracks for the game as I feel this composer is a fantastic fit! I’ve also been drawing up some sketches and writing out some lore for the future projects coming up, and while I won’t spoil anything too early-days-drafty here just yet, some of this stuff may be included in the demo, so if you want to jump onto the list to see what I’ll be working on in the future, let me know!

Thanks for keeping up to date on this site! Remember I update here on the 1st and 15th of every month, so remember to check back!