Dev-Diary: 12

Hey everyone! Sorry for being a day late, I was away and only just got back.

What a slow and rather frustrating start to the year! I did manage to get some work done, but it was mostly filled with technical delays.

After getting my showreel done, my computer decided to start crashing when there was a slight increase in processing. I managed to trace it to a problem with the power supply unit, which meant I had to buy a new one and replace it, as well as fix up a bunch of stuff on my computer to assist with performance. During this, one of my accounts were hacked temporarily, which was quickly restored but very annoying, and even a bit scary, to deal with.

I did however get to patch up some small things where I left off, and meet-up with a group of other developers at a social gathering, as well as chat to a few other people working in various game and programming, and media careers. It’s always great talking to anyone in the gaming industry, and the media industry as a whole, to learn as much as possible as well as watch and listen to people talk about their passions!

Hopefully the coming half of the month will prove more productive and contain less delays!

All the best!

Dev-Diary: 11

Hey everyone,

Happy New Year! Time to knuckle down and get back into work. I’ve managed to better control some of the issues I’ve been faced with lately, so hopefully I can get back on track with getting the demo completed! So, to start the new year off, if you head on over to the ‘About’ section, you’ll see I’ve posted a showreel! While the majority of it is fancy editing of footage from my past projects (including some video work I edited), you’ll also notice there is some actual footage of the Monochrome Engine! Sneak peak! Go check it out!

I’m going to try my best to get lots of work done this year. I predict I will again be delayed by other work, especially since I do need to focus on making actual money too, as well as taking up opportunities to gain more experience in media production, but I will definitely be trying to get as much work done as possible! My production partner¬†and I are also aiming to get some of our collaborative works finished, and if possible even jump into some local conventions to sell art and games.

Long story short, 2016 was a crazy ride for me, I definitely had some amazing times, as well as some difficult ones. I’d like to take what I learnt from last year and step it up this year to perform even better! I know not all my plans will go accordingly, but I’m not stopping. Hopefully you guys will be there with me along the way!

All the best!