Dev-Diary: 36

Hey everyone!

Soo the past month let’s see. I’ve mostly been doing some training in Unity and Blender for personal projects, and doing work preparing meta-game and pre-release social work for T.H.E. game. A lot of social stuff is aiming for release at the end of the month so I’ve got a number of things to prepare. Because of the nature of the game, these are all hush hush secret stuff you’ll have to figure out yourself, but I’ll be putting up links to all of these at the end of the month! Yay! Progress! As for the personal projects; I’ve been playing a lot of VRChat lately because it’s hilarious and wonderful with the Oculus (as long as you stay away from the toxicity) and I’ve been doing some modelling and unity work for it (just simple avatar stuff, but everything is experience)! Below is a screenshot of my Bill Cipher (from Gravity Falls) test model. It needs to be re-weighted, shape keys for the eye, and some custom animations, but I’m pretty happy with it for something I was just working on on the side~

BillCipherTest

ALSO! So remember ages ago I did a super short animation bit for a reanimate collab? It’s out now! Check it out at the link below! It’s a hilarious and wonderful blend of so many different art styles, and I was so happy to be a part of it! Link: https://vimeo.com/252091266

Well that’s that! Till next time, all the best~!
^,,^

Dev-Diary: 15

Hey everybody!

Sorry about being a few days late, was a bit busy with personal commitments over the past few weeks!

Anyways, I’ve been off-on productive with a few different projects; I finished the animation I was collaborating with, and I’ve included a completed screenshot at the end of this post. When the final animation is published I’ll share a link to it, but my scene in the final work is actually a colourised version I made, whereas the screenshot posted here is of the original!

The demo is still coming along. Delays from personal commitments and other work keep slowing me down, but I’ll be keeping at it! More work completed on the NPC testing area (nearly done with it!), and after this I don’t believe there is too much in the way of design, just a few more buggy updates and a nice bundle of visuals to work on.

I’ve also started some writing for another collaborative project with a friend of mine! It’s nice to focus on just writing instead of coding and art as well, especially since it’s of a whole new story outside of my own works. This is something that probably won’t show any content for a few months at least, but I’ll be keeping you posted here.

Hopefully March will be a bit kinder on how busy I am outside my projects so I can focus and try to get as much as I can done!

Till next time, all the best!

YGORA Teaser

Dev-Diary: 14

Hey everybody!

Nothing too new to report over the past 2 weeks, just general work on various projects, talking to awesome people about hoping to make awesome things. I’ve touched up some stuff in my demo and progressed further with the NPC demonstration rooms, as well as getting some drawing done for the animation project I’m helping out with. Because there isn’t really too much to report this time, I’ve decided to drop a sneak peek screenshot of the animation I’m working on into this post!

Till next time, all the best!

YGORA Teaser