The past two weeks have been pretty hectic with both work-life and personal life, so I’m afraid this won’t be too long.
That being said, aside from a few more patches and rooms being completed, the audio optimisation I was discussing last post has been completed! Instead of now updating over-overwhelmingly, the engine will now update individual sounds in a cycle to prevent running too many alterations. Additionally, the update also accounts for when too many sounds are running and decreases the frequency of updating to accommodate the updates, although this is also an option that can be toggled for people noticing the audio causing lag issues.
I look forward to completing more rooms and updates to get this demo and the revised engine fully functioning! Till next time!