Dev-Diary: 47

Hey all!

So firstly, sorry for not posting mid-month in September like I usually do, the first couple of weeks for me were slow and tiresome with both work and personal stuff, and as such there wasn’t much to post about. I’ve definitely fallen behind (again) so I’m trying to get everything sorted out as best I can. It’s a pretty taxing project, but I am getting through it!

So instead, let’s focus on success and cool stuff! I did manage to get almost all the character models done! How awesome! The only thing they all lack are animations and final textures, but almost all the characters have models that have been rigged and unwrapped! Character modelling is definitely one of the most challenging things to do for this project so I wanted to get them done and out of the way, and now I have enough to work with so I can focus on environments instead! Yay!

Also bonus cool info; I participated in a panel at OZComicon Sydney the other day discussing ‘Video Games, Ethics, and Their Place In Our Society’. I hadn’t done public speaking for quite a long time, and definitely not to a more random crowd as the one found at a convention (I have previously spoken at lectures before a few years back), but despite being terrified I had a grand time and hope I get more opportunities to speak in the future!

I have a lot of background work to do this month for the project, and I will be very busy with that. Hopefully I can get the rest of the characters finished up and get the blueprints done for the environments so I can start modelling them, but it will be a bit of a juggle this month!

Fingers crossed for me! Gotta keep working hard!
Till next time, all the best~!
^,,^