Dev-Diary: 85

Hey y’all~

Looks like I’m making a bad habit of skipping a month haha! I promise to try to stay more on-top of everything but we shall see how we go! Unfortunately at the cusp of last month I was managing a handful of things going on in life which occupied me, in addition to all the work I am involved in. Nothing really worth writing about here, but I am still at it I assure you! ^^

Very quickly, on my personal projects, including streaming but mostly addressing Management IN SPACE!!, things have slowed down quite while *other* things have picked up. I’m trying really hard to re-arrange my workloads and project priorities, so here is a little break-down for you (and for myself):

  • Management IN SPACE!!: This project has been sitting in the ‘end game’ portion of completion for a good few months now. I’ve currently got a *massive* bug-fix list to deal with, and a good amount of art to produce, but after that it’s mostly about wrapping it up and publishing. Hoping to have it done by the end of the year for release next February 2022.
  • T.H.E. Game: The primary project is currently undergoing changes in pre-production due to new information acquired. Please be patient while we do our best in handling this project. Pending approval, this project will begin work early 2022.
  • Mini-Series: New stuff! I’ve been dabbling with some *very* small concepts for quick-release games. These are to keep my brain going on code training to learn new concepts, as well as just be able to release some short-form projects as-opposed to the massive works I keep finding myself involved in. The idea here is that I don’t work too hard on these, so as they come-along I’ll keep everyone posted. ^^
  • Streaming: This is less of a project-project and more of a hobby-project. I can’t make any promises for when this will start but every now-and-then I get some planning done for it, so it will definitely get there! I have a handful of games I look forward to playing live for everyone, from working towards 100% in Binding of Isaac to speed-running Jedi Knight (which I used to run *way* back when!). There are still some things I’d like to take care of first, but it will happen one day, hopefully sometime over the next few months. ^^

Something I’ve learnt over my years is that all work needs to be adaptable. I’m not the best developer or producer around, but every year, even month, I improve a little more, and I see it reflect in the work I do. I really hope I am able to stick closely to my goals so I can prove this to everyone and, over the many, many years of my life, release even more projects. ^^

In addition to my work directly as Silver Stitch, I have been doing work for Radioactive Magic (@RadioactiveMagi) on an exciting video series which I will talk about more in the future as it comes out, and I have also been doing some fun stuff over at Inflorescent Games (@InfloGamesCoop), a local game co-op that recently founded! Unfortunately in both cases there is nothing I can really talk about here (yet) but it has been keeping me busy. ^^

That’s it for now! I’m gonna go try my absolute best to be productive, as well as kind to myself and my work. Don’t forget that Black Lives still matter, that we need to stop Asian Hate, and getting vaccinated is super important! Be kind to yourself and others, and till next time, all the best!


Dev-Diary: 84

Hey y’all! Hecc I am tired!

Sorry for missing last month’s post, but I have a good excuse! So I got kinda sick (not Covid) and spent most of March just slowly recovering… massively better now though! I had an inner ear infection, and if you don’t know what that entails well let me tell you! Your ears are actually super important because they keep you balanced and tell your brain which direction is which! Bodies are weird! Anyways, what started off as a strange headache became insane vertigo and just a long recovery with lots of laying down and not moving because vertigo is terrible! Fortunately I’ve started back up with work this week and slowly getting back into everything.

I’ve gotten all my projects back up-and-running on my new computer, and I’ve made some headway into the new work with my currently clients! Busy times, but hopefully I’ll be working into a manageable and consistent work schedule with everything this month! Additionally, one of the things I’d also like to find time for now is streaming! I’ve mentioned this a few times but this is the month I intend to start-up, beginning with playing through the new content for ‘Binding of Isaac’, of which I am a massive fan~ The page is very blank at the moment, but if you’d like to swing by and check it out the link is below! I hope to stream once a week (honestly just for fun), not sure when yet but gonna aim for a consistent schedule. 🙂

Cool beans, I think that’s everything! Sorry not much to report, but let’s keep it up and keep improving! Hope everyone is safe, doing wonderfully, and remember that black lives still matter, as well as Asian lives and trans lives! Please be safe and supportive!! Till next time, all the best!


Streamy stuff!
Please note this content will be 18+, and contain adult themes and course language.

Dev-Diary: 77

Hey y’all, hope everyone is staying safe!

This month has been transitional slowly back into my regular work-load, however while still juggling different projects. I’ve made some head-way on M.I.S., getting some more UI art done and continuing work on the updated menus and new mechanics, while also continuing with some video commissions for Lab Muffin Beauty Science! Hopefully over the next month will continue to see increasing productivity in both endeavours.

I’ll be returning to posting my monthly O.P.O.S. this month as well. ‘Isolation’, a social conversation and deception game, will be moving from Ko-Fi to [Available Here], and a new game, ‘The Gang Does A Ritual’ will be uploaded into Ko-Fi [Available Here]! Ritual is an interesting game where I tried to merge ‘Werewolf’ with a personal favourite of mine, ‘Betrayal At House On The Hill’ resulting in a social deception, role-play, exploration game. While adhering the the exercise’s guidelines, the rules page is a single page, but it also comes with a few pages of printable tokens/cards. The game is fast-paced with constant twists and turns; if I wasn’t already working on other projects I would probably put the effort into actually publishing it haha! But alas, it will sit behind a paywall for one month before being freely released.

Another small update, with the Internet in Australia *slowly* improving, I’ve started working on plans to do Twitch streaming, focusing on doing challenge runs/speedruns of old favourites. I’ll be continuing to post about it as that develops, but it isn’t at the top of my list right now~

That’s it from me for this month. All the best to everyone fighting hard, and I hope everybody is staying safe~ <3
Till next time, all the best!