Dev-Diary: 85

Hey y’all~

Looks like I’m making a bad habit of skipping a month haha! I promise to try to stay more on-top of everything but we shall see how we go! Unfortunately at the cusp of last month I was managing a handful of things going on in life which occupied me, in addition to all the work I am involved in. Nothing really worth writing about here, but I am still at it I assure you! ^^

Very quickly, on my personal projects, including streaming but mostly addressing Management IN SPACE!!, things have slowed down quite while *other* things have picked up. I’m trying really hard to re-arrange my workloads and project priorities, so here is a little break-down for you (and for myself):

  • Management IN SPACE!!: This project has been sitting in the ‘end game’ portion of completion for a good few months now. I’ve currently got a *massive* bug-fix list to deal with, and a good amount of art to produce, but after that it’s mostly about wrapping it up and publishing. Hoping to have it done by the end of the year for release next February 2022.
  • T.H.E. Game: The primary project is currently undergoing changes in pre-production due to new information acquired. Please be patient while we do our best in handling this project. Pending approval, this project will begin work early 2022.
  • Mini-Series: New stuff! I’ve been dabbling with some *very* small concepts for quick-release games. These are to keep my brain going on code training to learn new concepts, as well as just be able to release some short-form projects as-opposed to the massive works I keep finding myself involved in. The idea here is that I don’t work too hard on these, so as they come-along I’ll keep everyone posted. ^^
  • Streaming: This is less of a project-project and more of a hobby-project. I can’t make any promises for when this will start but every now-and-then I get some planning done for it, so it will definitely get there! I have a handful of games I look forward to playing live for everyone, from working towards 100% in Binding of Isaac to speed-running Jedi Knight (which I used to run *way* back when!). There are still some things I’d like to take care of first, but it will happen one day, hopefully sometime over the next few months. ^^

Something I’ve learnt over my years is that all work needs to be adaptable. I’m not the best developer or producer around, but every year, even month, I improve a little more, and I see it reflect in the work I do. I really hope I am able to stick closely to my goals so I can prove this to everyone and, over the many, many years of my life, release even more projects. ^^

In addition to my work directly as Silver Stitch, I have been doing work for Radioactive Magic (@RadioactiveMagi) on an exciting video series which I will talk about more in the future as it comes out, and I have also been doing some fun stuff over at Inflorescent Games (@InfloGamesCoop), a local game co-op that recently founded! Unfortunately in both cases there is nothing I can really talk about here (yet) but it has been keeping me busy. ^^

That’s it for now! I’m gonna go try my absolute best to be productive, as well as kind to myself and my work. Don’t forget that Black Lives still matter, that we need to stop Asian Hate, and getting vaccinated is super important! Be kind to yourself and others, and till next time, all the best!