Honestly, production-wise the past two weeks haven’t been super interesting. I’ve mostly been building event lists/pools to allow the game to generate random events and actions. I’m super close to finishing off the generic ones, minus a few special features, before moving on to more story-based events. Where it stands, the game is actually playable though, with ships coming and going from your sector, some looking to trade or relax, many looking to pick a fight! Of course it needs to be balanced out a bit; I was doing a test run and a small horde of aliens absolutely shredded my station, despite only being low-level enemies…
At this point, I don’t know if I’ll finish by my already extended deadline, but I’ll keep working hard and pushing myself. I would really like to get back to my larger project and keep working on that one sometime~
I am pleased to say that my Management In Space is coming along wonderfully~! Definitely behind schedule, but I guess I’m either not too great at time estimation, or over-ambitious once again and putting in too much content. Or both.
M.I.S. is now base-level playable, which is great! You start off in your little section of space managing your station, and various traders will stop off to say hi and do some buying and selling. Very peaceful! Of course I’ve also tested the game in massive combat scenarios featuring swarms of various ships circling the station fighting you and each-other! (Check out the screenshot below!)
My main focus now is two-fold; set-up events for combat and story to happen naturally, and set-up the game’s wrapper to handle and manage the game, including saving progress and managing options. The game will also need to start designing/importing art and audio assets, which will happen naturally as well.
Being more realistic, I imagine the game probably won’t release till late March/early-April. I’m going to try my best and work hard! Till next time, all the best~! ^,,^
Been busy lately with numerous things, but I have made some steady progress on my current mini-game. The game structure is progressing well, after-which I’ll be working on the art, audio, and story/events. Hopefully it won’t take longer than February has to offer~
I’ve got a lot more of the station management side set-up which is nice! And AI interaction is coming along well; ships fly in-and-out of the sector and interact with the station! Still has a bit to go but it is getting there!
Not much to talk about, but have a dual screenshot! One is an updated shot from the previous post, and the other is an image of one of the other screens.
Fingers crossed it goes well!
Till next time, all the best~!
So I’ve been trying to power through this new project as much as I can in-between my paid work. It’s coming along! Getting there! Kinda slow but definitely making steady progress. The only thing slowing me down is actual available time to work on this project, but despite that I have still managed to rebuild about 80% of the original game-jam game in a much cleaner way, as well as expanded in numerous areas, including a total UI redesign from the original layout!
I’m keen to see how it goes. It will almost certainly take longer than just the end of January to complete, but I also see this project not consuming much of this year at all (hopefully, as I would like to get back to my primary project!)
Anyways, I’m going back to work, so to tie this update off I’ve left a screenshot below of one of the game screens in it’s current bare-bones form!
Boom! New Year! Happy 2019! Hope everyone is doing well!
So let’s start with the end of last year. As seems to be the tradition, December was mostly full of family events, work, and general insanity. It was very busy to say the least. I did manage to get some dev work done, but it was mostly small updates, readjusting my schedule, and preparing for the new year. Progress was made.
So now that is out of the way, what’s coming up? Well the primary project is on hold for about a month while I work on something new(-ish). Remember I mentioned a game jam last dev-diary? Well last month I was also figuring out how to turn that into a releasable project. And so I am! I’ve already re-written a lot of the original functions, and I’ve been revising a lot of the concepts and mechanics. It’s not a big game, quite small actually, and is hopefully achievable in the time-frame I am setting myself.
So what is it? Well unlike my larger work which is super-duper secretive, this one is just a fun little resource management game full of chaos, stress, and space pirates~ Nothing to show for it right now as I am still writing all the delicious code, but hopefully later this month. Or just wait and see it completed hopefully next month! Or later, who knows! Time is an illusion and I am constantly super busy!