Dev-Diary: 60

Hey all!

Continuing from my previous post, I have unfortunately been having to manage numerous personal issues lately which has been time-consuming. However, fortunately things have been improving and I have been able to find time to produce a handful of art-assets! Screenshots below!

This month the aim is to the ‘Management In Space’ to an alpha-release stage. This means finishing up some of the core engine and UI work, updating the story events, and enough balancing to make the game consistently playable. I’ll also continue to try to get art assets done, but they do take time and I’d rather have a functioning project than a pretty one at this point in time. I have also been working with my ever-talented musician who has been producing some wonderful pieces! Fingers crossed I’ll have something to show this time next month. 🙂

Below are a handful of the ship assets for the game. I’ve completed enough of the Civilian ships so along with all the Debris and Minerals, I’m well over half-way through the ship assets! I’ve already roughed-up the designs for the remaining ships, as well as numerous station modules. We’ll see what we can pull off this month; hopefully I’m able to find enough time to achieve my goals.

Till next time, all the best~!