Dev-Diary: 67

Even more non-stop coding! I’m gonna keep this one brief.

I’ve started local testing, and hope to move to closed testing within a few days. If you are someone that got approved for closed testing over the previous fortnight, I promise it’s coming! I had to update the bugs discovered in the local test earlier this week, and I also had to implement the final major change to the game; the Ship List update!

The update to the Ship List is a long-time coming, and one that has not only been on my mind for a little while, but also one that has been suggested by multiple people. The old Ship List simply generated a list based on what entities entered you sector based on the order they appeared. That’s it. But NOW!! Entities are organised into folders determined by their type. These folders are sorted by a hard-coded priority, and automatically sort entities into the folders. These folders can be opened and closed, so you can hide-away massive folders of boring space debris or projectiles. The folders will also organise the entities within by priority, ensuring that requests and traders are always readily available at the top for your access. It took a lot of work to recode something that was written so early in the game, and I’m sure there are still some issues with it, but it’s there and it seems to work and I’m so happy!

Anyways, that’s it for now. I’m going to set-up the test version and start powering through art now! Till next time, all the best~!
^,,^

MIS: Screenshot