Dev-Diary: 56

Hey, sorry I’m late again! ^^”

Honestly, production-wise the past two weeks haven’t been super interesting. I’ve mostly been building event lists/pools to allow the game to generate random events and actions. I’m super close to finishing off the generic ones, minus a few special features, before moving on to more story-based events. Where it stands, the game is actually playable though, with ships coming and going from your sector, some looking to trade or relax, many looking to pick a fight! Of course it needs to be balanced out a bit; I was doing a test run and a small horde of aliens absolutely shredded my station, despite only being low-level enemies…

At this point, I don’t know if I’ll finish by my already extended deadline, but I’ll keep working hard and pushing myself. I would really like to get back to my larger project and keep working on that one sometime~

Till next time, all the best~
^,,^