Dev-Diary: 71

Hey all!

So the past two weeks have been just a standard jumble of work and productivity. As far as M.I.S. is concerned, I’ve mostly just been working on art; I now have over 100 different ship assets for the all the different entities you encounter in your sector, and I’ve started importing and connecting them to their respective ships. Hopefully sometime this month I will have most of the base entities (so non-mission entities) connected to artwork, and maybe also some more of the station modules as well!

I’ve also been working on my other work and commissions, particularly 3D modelling. Down the line I may show-off some of the assets I’ve been working on, and possibly even upload some asset packs somewhere!

I’m gonna jump back into my work now, so I’ll share with you one of the ships that gave me a lot of trouble and had to go through several revisions and many hours; the Pirate leader and the first boss in the game, the Galactic Dragoon!

Space Ship

Till next time, all the best~!
^,,^