Dev-Diary: 18

Hey everyone! Couple of days late because of being away/busy over the long-weekend. Hope everyone has been well! I’ve had a delightfully productive two weeks! I managed to complete the entire Combat area for my Demo, which...

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Dev-Diary: 17

Hey everybody! A day late! This is a bad habit I’m getting into, sorry! These past two weeks has been rather productive for a variety of my projects! I’ve managed to sort-out a production schedule with my partner for...

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Dev-Diary: 16

Hey everybody! Two days late again! That’s my bad, been dealing with work and life. However, I completed the NPC area for the Demo! Those last couple of rooms got intense, nice bundles of rather complicate AI structuring...

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Dev-Diary: 14

Hey everybody! Nothing too new to report over the past 2 weeks, just general work on various projects, talking to awesome people about hoping to make awesome things. I’ve touched up some stuff in my demo and progressed...

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Dev-Diary: 13

Hey everybody! So the past few weeks have been pretty random in terms of productivity. While I didn’t get as much done on the demo as I’d hoped, I have been flexing my creative muscles again which has been generally...

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Dev-Diary: 12

Hey everyone! Sorry for being a day late, I was away and only just got back. What a slow and rather frustrating start to the year! I did manage to get some work done, but it was mostly filled with technical delays. After getting...

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Dev-Diary: 11

Hey everyone, Happy New Year! Time to knuckle down and get back into work. I’ve managed to better control some of the issues I’ve been faced with lately, so hopefully I can get back on track with getting the demo...

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Dev-Diary: 10

Hey everyone. I hope you’re all having a wonderful month! Unfortunately for me, the personal problems I’ve been dealing with lately have been building up and have put a hold on my work. Because of that, and the...

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Dev-Diary: 9

A day late again, sorry! But this month has been pretty intense. A lot of personal stuff has been obstructing production. This means the demo gets delayed; initially I wanted to have it done by Christmas, but now we’re...

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