Hey everyone! Hope you are all safe and caring during this time! Sorry about the delay, as well as the missed mid-month post. The combination of commissions, projects, and the global situation have all been rather intense...
Tag - Personal
Happy 2020 everyone! ^,,^ I’ve started the new year with a different twist, trying to re-organise myself and my endeavors. I’ve been doing some work on some commissions, both in audio and 3D modelling (which I have...
Hello! So since the last update, I’ve been focused on a couple of things. The first, and biggest, is a tutorial! It took some time and effort, but I managed to get a fully-fledged tutorial all set-up! While skippable...
Wow I am exhausted. In an attempt to not only get Management In Space done, but also to cram in as much amazing content as possible, I’ve been basically non-stop coding. Constant bug-fixes, more stories and options...
Hey everyone! So I’ve been pretty dang busy. The past month was meant to be focused on more art-assets, but at the start of the month I had a handful of different people have a go at the current build. The feedback was...
Bug-fixes! Optimisation! Story upgrades! Art assets! More bug-fixes! So much happening and I’m stuck with a flu… Gotta work hard though! Anime Typing GIF from Anime GIFs
Hey all! Continuing from my previous post, I have unfortunately been having to manage numerous personal issues lately which has been time-consuming. However, fortunately things have been improving and I have been able to find...
Hey everyone. Lately I’ve been stuck dealing with a number of personal issues. As such I haven’t been able to do much dev work or update properly. Hopefully this won’t continue for much longer and I’ll...
Hey hey! Sorry about being gone for so long! I was away for family obligations (and a little R&R) for over a month in Europe! It was great to get away for a while and reset my mind; I spent a great deal of time just...
Hey y’all! So these past couple of weeks have been a bit all-over the place with work and obligations, but I have been able to keep working on the regular event pools, especially balancing. The regular events still have...