Dev-Diary: 35

Happy New Year 2018~! Nothing like ringing in the new year by being a couple of days late for this post, but despite originally being on time a last-minute call-in for work messed up my schedule over the past few days. But fear...

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Dev-Diary: 33

Hey all~ Been quite hard at work lately, lots of 3D model practice, Unity practice, and heaps of writing! I think the modelling is coming along really well! I’ve added an image at the end to show some of my progress...

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Dev-Diary: 31

Hey all~ Been busy with lots of random things these past couple of weeks, trying to progress with my 3D training and pre-production with T.H.E. Game. Not heaps to report, but because of the lack of unique news lately I thought...

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Dev-Diary: 21

Hey everyone, So I didn’t make the proposed deadline for my demo unfortunately. The first half of the past two weeks I was working non-stop to try and get the demo done, however when I hit my anticipated deadline I burned...

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Dev-Diary: 16

Hey everybody! Two days late again! That’s my bad, been dealing with work and life. However, I completed the NPC area for the Demo! Those last couple of rooms got intense, nice bundles of rather complicate AI structuring...

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Dev-Diary: 14

Hey everybody! Nothing too new to report over the past 2 weeks, just general work on various projects, talking to awesome people about hoping to make awesome things. I’ve touched up some stuff in my demo and progressed...

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Dev-Diary: 7

Hello again! Hope everyone had a great Halloween! October on a whole has probably been my least productive month for a while for my game work. Personal life and other work popped up a lot over the past couple of weeks causing...

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Dev-Diary: 4

Hello! Mid-Month update time for September! So the past 2 weeks have been mostly consumed with getting levels done for the demo. Collision maps, triggers, dialogue, visuals, and code patches; all the things a growing game needs...

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