Dev-Diary: 16

Hey everybody! Two days late again! That’s my bad, been dealing with work and life. However, I completed the NPC area for the Demo! Those last couple of rooms got intense, nice bundles of rather complicate AI structuring...

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Dev-Diary: 13

Hey everybody! So the past few weeks have been pretty random in terms of productivity. While I didn’t get as much done on the demo as I’d hoped, I have been flexing my creative muscles again which has been generally...

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Dev-Diary: 12

Hey everyone! Sorry for being a day late, I was away and only just got back. What a slow and rather frustrating start to the year! I did manage to get some work done, but it was mostly filled with technical delays. After getting...

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Dev-Diary: 9

A day late again, sorry! But this month has been pretty intense. A lot of personal stuff has been obstructing production. This means the demo gets delayed; initially I wanted to have it done by Christmas, but now we’re...

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Dev-Diary: 8

Hello! Cut this one a bit close haha! I’m currently in the middle of organising the audio for the first project (after the Demo) with my composer. I have to say, it’s absolutely fantastic at the moment, but we still...

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Dev-Diary: 7

Hello again! Hope everyone had a great Halloween! October on a whole has probably been my least productive month for a while for my game work. Personal life and other work popped up a lot over the past couple of weeks causing...

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Dev-Diary: 6

Hello! The past two weeks have been pretty hectic with both work-life and personal life, so I’m afraid this won’t be too long. That being said, aside from a few more patches and rooms being completed, the audio...

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Dev-Diary: 5

Sorry I’m a day late! I’ve been spending a lot of the past 2 weeks just working on the maps, trying to get more done. I’ve been working on the trigger-related rooms, demonstrating how trigger functions work...

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Dev-Diary: 4

Hello! Mid-Month update time for September! So the past 2 weeks have been mostly consumed with getting levels done for the demo. Collision maps, triggers, dialogue, visuals, and code patches; all the things a growing game needs...

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